Advanced shaders in Unity

Here you will learn everything about shaders in Unity. But what's a shader? According to Wikipedia:

"In the field of computer graphics, a shader is a computer program that is used to do shading: the production of appropriate levels of light, darkness, and color within an image, or, in the modern era, also to produce special effects or do video post-processing. A definition in layperson's terms might be "a program that tells a computer how to draw something in a specific and unique way."

Shaders tend to be a bottom-less pit of learning, but here you will learn the following advanced shader techniques:

  1. Volume rendering. Volume rendering is a technique you can use to make everything from smoke to clouds. But here you will learn how to make a Death Star.
  2. Interior mapping. Interior mapping is a technique used to simulate floors in buildings.
  3. Parallax mapping. Parallax mapping is a technique used to simulate texture depth. Here you will learn how to make a portal to a moving landscape.

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The focus here is on advanced shaders, so it requires that you already know the basics of shader programming. If you don't, I think that these resources were good: